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Former members and contributors Douglas Baldan (2018-2021) #OPENBOR BEATS OF RAGE ANDROID#Malik dedicates himself to keeping the Android port of OpenBOR a commercially viable platform for authors who wish to sell their original IP projects. Malik came to the team with a strong OpenBOR scripting background, and quickly established himself as a resident go-to for the Android Port. Known for maintaining the Wii port, writing the GPU-accelerated video code for Wii and OpenGL, and a few engine features. Plombo (2009-)Ī developer who prefers to work on OpenBOR's supporting libraries and platform-specific backends. Main focus is keeping OpenBOR future proof and modular by replacing specialized hardcoding and overlap with generalized features that allow for more author creativity. Primary contributions are core engine and scripting development, code cleanup, and organization. OpenBOR project manager and site owner of the OpenBOR community. OpenBOR Team Current Members Damon Caskey (2007-) ![]() The following platforms are still available as legacy binaries but are no longer supported and may not be compatible with current iterations of OpenBOR. These platforms are actively supported and may be compiled with the latest OpenBOR engine. #OPENBOR BEATS OF RAGE PORTABLE#OpenBOR has a very modular and portable design inherited from Beats of Rage - several ports have been made available. Features from the various branches are backported into the original OpenBOR.Ģ011 - Sumo1X retires from the OpenBOR Team, and hands management duties to DCurrent (Damon Caskey).Ģ017 - OpenBOR repository migrates from SourceForge to Github.Ģ021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues. The project quickly spawns numerous ports and branches, each with unique features.Ģ006 - Developer Sumo1X (SX) reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. ![]() They agreed, and the project is named OpenBOR. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.Ģ005 - Developer Kirby2000 asks Senile Team to open the source code to BOR. The game quickly achieves mass popularity through word of mouth. You will also find dozens of game modules already finished to download and play.Ģ003 - Senile Team releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. To find out more, stop into the OpenBOR community at. Ready to make something of your own? Get some images together and away you go!įeeling ambitious? Delve into the built-in script engine and graphical suite to build a masterpiece rivaling the most outlandish Triple-A productions. Want to try your hand at game making? Open one of the already existing modules and tinker around – the community is right here to help you along. OpenBOR is optimized for side scrolling beat em’ up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere. ![]() #OPENBOR BEATS OF RAGE MOD#The first completed Beats of Rage mod (featured in this collection) was originally created for the Dreamcast.OpenBOR is a royalty free sprite-based side scrolling gaming engine. #OPENBOR BEATS OF RAGE MODS#The end result was some very good and almost completely new games based on the engine being created, with many of these game mods originating from the Dreamcast community. #OPENBOR BEATS OF RAGE HOW TO#The Dreamcast port was created by Neill Corlett.īeats of Rage was developed with the end user in mind, this made it possible for anyone to make their own games with the engine, Senile Team also provided extensive guides with instructions on how to create a custom game. The game was first released for the PC and then ported to other systems including the Dreamcast. The original release features music, six levels and a bonus level. Beats of Rage is a side scrolling fighting game using character sprites and some parts from backgrounds to the 'King of Fighters' games by SNK Playmore. Beats of Rage was created by Senile Team as a tribute to the Streets of Rage series of games from SEGA. ![]()
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